Category: TTD AI

ZooElite AI Development: R&R

03/01/10 | by Charlie [mail] | Categories: TTD AI

Rest and relaxation...oh I wish...nope, this time it's RAILROADS!!! Last time I showed you how we placed bus stations, this time I'm going to give you an inside look at where ZooElite decides to put railroad stations. This is all subject to change, but the general idea will stay the same. Full info after the jump!

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ZooElite AI Development: Bus Stops

02/11/10 | by Charlie [mail] | Categories: TTD AI

So ZooElite, our AI for Transport tycoon I mentioned earlier is now in full development. One of the first things I've been working on is determining the optimal placement for a given number of bus stations in a given city. This little info bit will explain how I'm choosing station placements. Read on for details!

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Intelligent Geographic Transportation Networks

01/22/10 | by Charlie [mail] | Categories: TTD AI

So for this post I had to create a whole new category of posts called TTD AI, in the future, the whole series can be found HERE. Anyways, this semester I am doing independent research with a friend on Intelligent Geographic Transportation Networks. At least that's the mouthful of jibber we can up with to describe this project. In reality, we are creating an AI (Artificial Intelligence) program for the game Transport Tycoon. Because I will be posting a lot this semester about my progress on the project, I wanted to give some background on what we hope to accomplish, what the game is about and why we chose it, and why any of this matters. More after the jump!

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